Sp art hoi4. You might have captured some of it from an enemy.
Sp art hoi4 Yet, in HoI4, an artillery battalion uses the most up to date guns it can get. For midgame going 50/50 40w meds/mot, maybe 1 or 2 meds instead of mots is still the way to go. Regular towed artillery is cheap and only needs mot and art research but it does not have much hardness nor breakthrough. (They go faster then the normal tank :)) With towed AT being 60% hardness after the mek upgrade because of a magical 10% hardness on AT guns, and motorized being 40% you could make a formation that clears 50% hardness without using any tanks or tank variants at all. 5 soft attack and 42 breakthrough, but only 212 defense, 178 HP, and 40 ORG. They took quite the beating in doing so though. You might have captured some of it from an enemy. gg/owb If Heavy SPG can be used in a 7/2 to make them space marines and have insane stupid soft attack for some weird low manpower strategies in SP Medium and Heavy TD are more of high level of MP units with one exception, Heavy TD is the ideal unit to turn your 11/6 into 10/6/1 space marines (banned in MP) and mow down anything in your path. Replacing 13 batteries of heavy sp artillery with super heavy results in following changes: +2. Its Super-Heavy Self-Propelled Anti-Air Space Marines. If your economy just can't handle it or you need a faster way to get an edge, then support arti is great. 14/4 is even more situational and really falls apart later on especially in Europe. If you're planning on keeping up with infantry hordes - SP Art with maximum defense and soft attack. I’ve played a ton of hoi4, but I have recently realized that I really don’t pay enough attention to the more specialized battalions. If you are willing to commit to mass producing planes(40-70 factories on fighters and 20+ on cas by 41) and are going to win the air war then battlefield support is probably the best because it maximizes cas damage which is really good right now. In general, SP Art is a toy for a later period of the war, after a mass transition to a medium tank 41 or even later model. Nov 20, 2024 · hoi4: Arms Against Tyranny aat: Battle for the Bosporus heavy sp artillery, heavy sp art: Heavy Tank Destroyer heavy tank destroyer, heavy td: Heavy SP Anti-Air you can go 11/6 with pure inf/art and it'll count as an artillery division, or you can scale back into a 14/4 style, split half of the infantry as cavalry (7 inf, 4 art, 7 cav) for the division to count as artillery. So a 7/2 has about 31% more SA, but 32% less DEF, 29% less HP, and 19% less ORG. SPGs have awful stats/width, which is the main efficiency measure in this game. eng-company and optional recon for defensive boning. Especially he's SM divisions. With line artillery you spend 4. It depends on what role you use them for imo. Reply reply a Fallout themed HOI4 total overhaul serving over 300,000 users and counting. When I'm playing Japan I'm often conflicted about going only elite infantry as attacking force bc historical rp and you don't need specialised production or do some tanks. My paratroopers are rarely on the offensive so I like a minimalistic approach with focus on org/entr3nchment since their role is to block retreat paths/setting up encirclements, e. That can last you without further upgrades throughout the following years if you so desire. That should create your sp art. tanks, and cav. In SP, they're the premium garrison unit (2w of trashiest cheap thing you can make), still useful as armored recon, and while generally not optimal as a front line tank battalion, are nevertheless "good enough" at doing that. , light/med. 4 frontage reduction from the Mass Assault Doctrine tree. 40width with MBT SP/art and mechanised (create as you want/ replace sp/art with motorised/light mech depending on your start etc etc) Since I play only SP, It never really matters if you have the most top notch gear. For the most part 10/0 with eng and art support (SF doctrine -first right) is a solid defensive division. Lords Mobile: Prepare to enter a world of chaos in Lords Mobile, a real-time, competitive strategy game. The AI in millennium dawn is terrible for divisions. Come join our Discord: discord. 15. 14. Basically, you should consider the combination of Tank Destroyers + SP Art to be an offensive alternative to tanks, and you should consider SP AA to be a counter to enemy TAC and CAS. Dec 22, 2021 · One reason Ive found for SPG is to up your divisions hardness. If you are including tanks, you need 1 more than double the amount of tanks you have as artillery. 7 armor +0. If your industry is small, don’t bother A friend of mine who plays a lot more HoI4 that I do, was wondering how does the SP Artillery actually work, and this is the closest representation that I can easily record for him, and I decided to share it in here, its from the game Company of Heroes, and the tank in question is a M7 Priest SP Artillery. Anti-Tank Division: Nov 19, 2024 · Art for special projects and raids, focus icons, portraits, horse coat colors, as well as achievements: 2024-11-12 13: Performance & Modding: Code optimization, from stabilizing performance to adding mod-friendly features: 2024-11-11 12: Alt-History Germany: Alternate history paths for Germany: 2024-11-06 11: Congo: History paths for Congo Aug 12, 2016 · 85% of the Soviet armoured vehicle park on 1. If you face tanks you combatlock them with infantry and go around. Today I bring you a rather special Dev Diary. . Self-propelled artillery installation variant: But we also have to advance, right? To do this, we need good medium tanks. Then on the right side 3 buttons will become active. Swap standard inf for the special forces if you don't have a high enough cap Land Anywhere, Kill anything troops work great as a major or minor Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. Its not a "breakthrough division" meant for extreme pushes, i'd use a 14inf 4art or tanks for that. With light SP ART you will spend 8 IC per point of soft damage. if you want something cheap and powerful, research trucks, 1936 light tanks, and 1941 artillery, and design it with a wheeled suspension to make it cheaper, a light fixed superstructure, and the improved medium howitzer. You use SP ART or SPGs because you want to more soft attack (and be overall cheaper) to fight battles against fodder faster. If you plan to attack with your spacemarines, then you need a breakthrough tank. What is the point, they just seem like really expensive motorized artillery. Latest HOI4 state id map (HOI4v 1. " 10xINF + 2xART [+ART/AT/R-ART/ENG/LOG] Adjusted template that adds a few extra INF divisions to make use of the -0. Oct 11, 2024 · SP AA has minor hard and soft attack compared to other vehicles; they have the same air attack as infantry AA (actually less after upgrades), but are fast and armoured. In SP there is no need to build more dock yards as you'll get some at some point via focus. You use purely tank/motor division templates to OUTLAST the enemy deathstacks in battle. Latest HOI4 province summary spreadsheet (HOI4v 1. What do you think about infantry-templates? I tried a 9-Inf 3-Art at the beginning of NSB with great success, changed it in my later playthroughs to 9-Inf 1-Art because it works just as good and is cheaper. They already sold elements of the Soviet war theater a "few" times (base game 60€ + NSB DLC 20€+ unit pack for planes 6€ + music songs 5€ + radio pack 7€), so some might say that delivering a few 2D sprites fitting for one of the majors would simply be their job. Per cost, motorized artillery is better value for sure. But sup arti can be worth it at the start. Rolled over Poland in about 2 weeks and breezed thru the Benelux, France, Switzerland and Scandinavia (i did Berlin-Moscow axis, so the allies were bigger). I have Europe, Africa and good chunk of Asia with 500 military factories and to be frank mass production of super heavy sp artillery makes even my eyes water. We received 43 Armor - significantly reduced the damage received. Mar 21, 2020 · Latest HOI4 resource history spreadsheet (HOI4v 1. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. Jun 12, 2016 · Would someone explain how I add SP artillery to an armored division? TD's SPG's and MAA are on the right side of a tank model in the armor section. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games Yeah, if you aren't Germany or Soviet 2 or 3 divisions is all you need in singleplayer. 1936 is missing from HoI4 better to get rid of some of them in exchange for more SP-ART or normal MArm . It depends on what you want to do with your airforce. What's the best artillery battalion to use for each division? I'm a new HOI-4 player (just over 60 hours) who's still trying to work out division templates (20W vs 40W and when), particularly artillery battalions. 40W (infantry 14 inf 4 art) will overwhelm the enemy. g. Replacing support artillery with support anti-air isn't that good an idea, no. In order to produce it yourself, you might want to acquire a license from someone who has already developed some of the units themselves, or go into your research tree and research them. Also some singleplayer with the old expert AI mod and max buffed AI. 7/2 is a very situational unit. They are cheap and resilient. All you need are your basic ones. I have no idea, he just said that "for example, if you are fighting in africa, your tanks in desert tiles quickly become understrength and field hospitals help prevent that. 7inf 2art for example is good too, but art is expensive. But, if you want to get to 50% hardness or more, which unlocks two of the most powerful battle tactics in the game, motorized artillary isnt going to cut it. Still 7/2 Art+Eng else. I did do a test of 2 42 width mechs with 15 mech 4 mot art and an equivalent ic amount of 10 widths could defend a tile against them and also beat them on the offensive in hills and plains from both 1 and 2 directions. SP can also be an alternative to Artillery, as it boosts the hardness of leg divisions. Basically, you should consider the combination of Tank Destroyers + SP Art to be an offensive alternative to tanks, and you should consider SP AA to be a counter to enemy TAC and CAS. This is a good cheap option. Strat bombers are Medium SP-Art has a lot more bang for your buck than light: 125% the soft attack for 111% the cost in 1939, and 146% soft attack for 108% the price in 1941. 8 BOLIVAR - Trial of Allegiance). There are 3 little boxes on the right side of each tank research, those are actually r Line art > sup arti in almost all cases. I tend to just make rather generic templates without veering to much into batallions other than infantry, mot/mech inf. These are distinct differences that will have massive impact on just how fast you can advance overall. tl;dr: Med SP Art is better but way more expensive in terms of production as well as supply consumption. The AI simply can’t compete. Infantry can fight literally everywhere while tanks can't + with tanks as soon as you run out of supply it kills them completely. another example is fighting in minsk, your tanks into marsh tiles take huge strength damage, they quickly become unoperational div and you got to wait for manpower and equipment to fill up. 8 soft attack +6. HTDs, used the same way as MTDs, are a strong way to smack enemy tanks of all sorts. Feb 27, 2023 · My point is that the "SPG" battalion designation in HOI4 is definitely underpowered, but it shouldn't be a balancing priority, since there is still purpose behind researching artillery techs and building howitzer vehicles. Note that for the SP variants even as battalions you don’t need as many in the division as you do for the standard tank so you don’t actually need a huge amount of industry against them. 20w Light tanks in early game are still good imo (at least vs AI). For example, the '41 L-SP-ART has something like 66 SA, while the M-SP-ART has 92, with a production cost per brigade of 240 vs 260. A 7/2 with ART and ENG has 117. A place to share content, ask questions and/or talk about the grand strategy game… This may be stupid, I have about 300hrs in the game but have never used self propelled artillery. I'm not much of a forum goer, so most of you probably never heard of me, but I am the Art Lead on Hearts of Iron 4. And yes, they are absolutely overpowered. Great for holding long fronts where you don't really expect to advance much but just need the divisions. However, that said, many people I watch use SP. This was prepared for you all by our 2D artist on HoI4 and I can confirm that 48 divisions of decent 8-1, 9-1 or even 9-0 with support art, AA and eng are good enough to hold the Belgium border, while ~2 divs per tile in the alps will help the baguettes to hold that border. Just wanted to see what people thought about Medium SP Artys and if you guys think they are worth it or any good? in most games i use 20w infantry, and sometimes mechs and medium tanks depending on the country, then i later upgrade to 30 width. You can even build specialized ASW patrols (a few depth charge DDs, plus maybe a couple cruisers to manage enemy patrols). 2 piercing Ultimately both - LARM is decent early in the game, but MARM has much better armor, HA and (most importantly) very powerful SP-ART. But this is very expensive and is only valid for stuff like late-game invasion of USA, when you have industry to spare. The quintessential cornerstone of meta-breaking templates see: They give your units awesome armor with little investment in IC! Welcome to the official subreddit of the PC Master Race / PCMR! All PC-related content is welcome, including build help, tech support, and any doubt one might have about PC ownership. This doesn't even touch on mortars, which HoI4 lumps under that small arms line at the top of the infantry page. But I take teir 3 and actually employ it to my troops since that is when the ai would have started properly employing large scale quality equipment. 5 soft attack and 40 breakthrough, but 261 defense, 252 HP, and 52 ORG. MTDs are a way for a medium tank use to counteract enemy heavy tanks. You lose a lot more soft attack than what you gain in other respects. Soviets had a mix of 76mm guns and howitzers (the latter organic to the rifle regiments, the former in the Artillery regiment), and 122mm howitzers. This is the best quick option early in the game (historically it was also the quick early option). Still not critical in SP though. Upgrading requires replacing old art with new. I have 700 hours in HOI4, the vast amount of this is "competitive" multiplayer with heavy minmaxing. Ai doesn't fight aggressively or tacically enough so I kind of take my time researching tier 2 weapons. Today i tried out a division of 12inf 1light spg, support eng, art and logistics and was pleasantly surprised. Use in a small number of specialized divisions. Tanks are the same. If u play as minor rush AA's as they also have piercing if u can't have air superiority. I was curious as to which is "better" and… in general its a decent mix between softattack, defence and production cost. Reply. Good for breakthroughs. 381K subscribers in the hoi4 community. 7 BOLIVAR base game) Going down the superior firepower tree you can create a surprisingly useful 4 regiment sized division, just stack 2 inf / 2 art and some support battalions and you're golden. Because of the way that Paradox operates. Since a few months ago, I've been using Hammurabae's template designs (Powerful Division Templates To Dominate in HOI4 - YouTube). 67 IC per point of soft damage at 1936, at 1939 you will "upgrade" it at the cost of 4. Due to this, new tanks are hung more armor and thus raise in addition to the armor and breakthrough. Latest HOI4 province id map (HOI4v 1. In the entire campaign i took only about 150k casualties. 0). 1. 5 hard attack +4. Mar 4, 2020 · It just seems like every way you mix them into a template, the entire template suffers across the board for a very tiny gain in soft attack which could be better mitigatied from maxing out the gun on the main tank type and using support artillery as sp art which has a similar org impact. Some final notes; Hard attack was largely ignored because these divisions are meant for encircling infantry. It allows to spend the extra production on Tanks or air. Latest HOI4 1936 start legacy deployed destroyers (HOI4v 1. But it hold very well, and can attack too 589 votes, 25 comments. 0 IC per point of damage to 150mm line arty. If you click them, you can research your TD, SPG or MAA. However, they are capable of piercing light tanks, obsolete medium tanks, and mechanized battalions. But I mostly prefer medium/modern tank template, where I don't use SPGs; I used to gradually upgrade my infantry divisions from 10w pure INF to 20w pure INF to 20w 7/2 INF/ART and finally to 7/2 MOT/M-SPG. _itg • Sp artillery has armor, meaning it can go into a tank division and not affect its offensive combat stats as much as a truck However, I just don't like SP AA and think that tanks, TD (for MP) or even SP Art (for SP) are much better. Just switch it out later (usually for anti tank or the missile unit). As a naval major (UK, USA, Japan), in SP, you can blend both metas effectively, leaving you with a power surface fleet, good patrols, great convoy raiding, and great anti sub. But apparently, comments under it says it's useless now due to some update that renders his combat width quite bad compared to the other alternatives/meta. My normal infantry division is 8 INF/1 ART/1 AA, which may not be ideal, but is durable enough and keeps some punch. Not critical in SP because the AI builds bad tank divs. Artillery Division: 4xINF + 4xART [+ ART/R-ART/LOG] (20 width) Has lower ORG than regular Infantry, but more firepower per frontage. Build up your empire, collect exotic Heroes, train your troops, and battle your way to the top! But a really strong defense will give us the presence of SP Art (in addition to a large amount of software, so we will get armor for the division). After 500h of SP, I think ATs are useless (in SP). 1936 base with no doctrine, 10/0 with ART and ENG has only 80. 45W 8 Marine 7 Mountaineers 4 Art 2 AA 1 AT Support Eng, Armoured Recce, Logistics, Medium Flame tanks and either Art, AA or AT. With the way the game is currently in SP the best strat is just build an OP air force, add armour to your infantry divisions, throw down a battle plan and bam you win. 6 supply consumption +214. Oct 27, 2021 · Greetings, HoI fans. I can win with almost any country major or minor so I am not bad at the game. What templates do you use in infantry-only-playthroughs? Lights turn up in both SP and MP, though in MP their use case is armored recon for the hard attack multiplier. kwvafg tndxy vvogk ktse remfaep icn kzwbn qbup ccijwh boh