Amd fsr blurry We compared FSR 3 FSR 3 looks blurry, and the film grain makes it worse. Check out this chart: If FSR is not available then RSR is the next best thing. Didn't help either. I have 110PPI screen (eg 27" 1440p is also 110) and DLSS-Q looks quite OK. Last edited by Rennox; Nov 28, 2024 @ 8:26am #1. FSR3 alone runs and looks fine and is usually around 70 FPS. but I have a 1060 graphics card and I enjoy the “blurry soap”. AC Valhalla is blurry even on high end graphics cards on Ultra due to TAA. Including Literally, the problem with FSR and TAA is that TAA is gross and blurry normally, smearing things across multiple frames, and FSR is blurry, smearing things across multiple pixels. Not using XESS or FSR. /r/AMD is community run and does not represent AMD in any capacity unless specified. Tried it and its def shit, everything is too blurry and on my 3070 the game starts to stutter using it as well. 1 in March 2024, and its first implementations are being announced. Setting Super Resolution to AMD FSR 3, Upscaling to Native AA and Dynamic Resolution Off fixed the blur for me. Well, FSR3 Native AA doing ok in terms of overall image quality but I wanted to post these because people in the original news post were figuring that the side of the image showing FSR's "Quality" mode on a GTX 1060 was blurry because it was only the 2nd-highest mode and on only a GTX 1060. In 4K on the other hand, textures look crisper, both with and without FSR enabled. The upscaling algorithm that FSR uses is better than the bilinear algorithm your monitor will have, and the Lanczos algorithm that AMD GPU's use with GPU scaling enabled. If you set the resolution in game to below 1080p, then enable FSR in AMD's Settings, you can choose TSA x2 in in-game settings while also using the Resolution downscaling option from FSR 2 Quality looks worse at 4K than TAA at 1080p. CSGO looked the sharpest with absolutely no antialiasing. Tip: AMD driver sharpening looks better than the in-game setting. FSR 2. I have an 3090 and love DLSS cause I game at 4K 160hz and it’s in a lot of the games I play. The number one culprit of the blurry screen issue is the Dynamic Render UPDATE #1: Thanks u/BodyMassageMachineGo and u/wezzauk85 for the responses. The tech can always get better. The higher level FSR qualities gives actually really awesome image quality. To prevent over-sharpening, we While both upscalers show a little blurring, FSR 3. Its blatantly obvious, the moving water and grass shimmers like crazy. Check out the full patch notes below for more details. The problem is that the game looks blurry and enemies are more difficult to spot. A sort of half fix that has helped some people has been to change the AMD FSR ratings to something other than "Off AMD FSR now working in Iracing with VR . A close-up shows that DLSS 3 better retains the folds and intersections covering the This way I managed to add the black bars I wanted on the top and bottom of the screen, but the display quality degraded very noticably. Characters become a bit blurry The difference is much bigger in motion since FSR fizzles and pops a lot plus blurs even more in motion. 2 artifacts. The game, however, doesn't look super blurry because FSR drastically reconstructs the low res image into something resembling a much higher res. It’s called AMD FSR 1. 0 image quality is not only worse than DLSS but worse than the conventional (non-AI) TSR in Unreal Engine 5. FSR 2 ingame looks really blurry and by using RSR and tweaking the sharpening tool I improved a lot how it looks and got same performance as AMD themselves recommend using FSR when its available over RSR. Forced TAA has got to go. In our review of Dying Light 2 Stay Human, we noted that the game's implementation of AMD FidelityFX Super Resolution (FSR) was very blurry and couldn't be compared to the image quality of DLSS in Despite the skepticism though AMD delivered FSR 1. The higher the DPI/PPI is, the better less worse DLSS/FSR behave. Something I'm particularly used to seeing with FSR It's pretty obvious that AMD FSR3. I hope this helps and I hope they fix the issue soon. 2 includes FSR is very easily implemented and yields huuuuge results in terms of image quality improvements for aliased edges (and to all of you with lowfi PCs will improve fps greatly as well) which this game has insanely many to the point where trees, grass and anything in between becomes a pixelated shimmering noise if I'm more then 20 yalms away. 2. 2 release):. I didn't want to change anything between one and another to be fair, but I believe tweaking the sharpening tool a bit it will look better than FSR for some reason. In addition, I now realise in the screenshot that the DLSS option wasn't there, which is weird since the game was updated to support it. 0 to more games if it’s open to FSR 1. 2) + FSR 3 ( Frame Generation ) Quote from AMD about FSR 3: " FSR 3 also includes the latest version of our temporal upscaling technology used in FSR 2 which has been optimized to be fully integrated with the new frame generation technology. Add a two sharpening passes to that which aren't dependant on space for TAA or time for FSR 1. Also when standing still and watching other cars pass by, you can see ghosting artifacts behind them. What is AMD FSR 3 Frame Generation? Frame Generation increases frame rate (up to 2x) by generating additional frames. For some reason AMD fidelity and AMD FSR just make the game blurry as fuck. The thing is, the game is blurry at 2K resolution, even with FSR turned off. Also, 1920x1080p you probably won't see much (if any) benefit to having either AMD announced FSR 3. Why is it blurry? With DLSS you have a number of options; Quality, Balanced, Performance and Ultra Performance. GPU scaling looks horrible on all resolutions with "Maintain aspect ratio" or "Scale image to full panel size" enabled, even on the native resolution. They got rid of antialiasing settings and fsr 2 now my game looks blurry as fuck. AMD FSR on ultra quality is actually a solid performance boost for a fairly low quality loss [Comparison Screenshots] Discussion (some are even blurry like 10 meters away), I used to do image scaling with 0. 3440*1440p on FSR Ultra Quality -> rendered at 2646*1108p (VSR) 3840*1620p on FSR Quality -> rendered at 2. If using FSR, then I can understand why everything looks like a mess for you to turn off AA altogether lol. The name of the FOSS software is ReShade. 2 Looks Blurry? Discussion I have a 7800x3d and 5700xt so my 1440p performance is heavily bottlenecked by my gpu. so noticed you guys added AMD FSR 2. Wccftech has also published a harsh take on AMD’s upscaling implementation, suggesting that it is in no way an acceptable alternative to NVIDIA’s DLSS, which leverages the intricacies of AI and machine learning. But FSR looks blurry and there's no way to sharpen it a bit. But then you make threads that state that it looks blurry to your eyes - because To enable this option, set Upscaling Method to Off and select AMD FSR 3 Native AA from the anti-aliasing options. maybe it's my monitor lol. The circumstances/pertinent information: The game launcher (where you normally can pick direct x or Vulcan before the game loads) doesn't show up. In addition to that, the different FSR quality settings make it easier to render at a lower resolution that isn't a normal display resolution - one that won't show up in the game's list of resolutions to run at without FSR 2. AMD FSR upvotes Subreddit dedicated to discussing the plague of blurry anti-aliasing methods that are ruining the visuals of modern video games. 2 fails to preserve the blue dotted indicator showing the driver's path on the previous lap. What I'd like to see is an in-depth image quality analysis between FSR-FG and DLSS-FG without the image being altered by upscaling. I mean look at the first two and compare. 0 Upscaler Quality is blurry mess compared to NVIDIA DLSS Upscaler. Suggestion I know this is almost a tabu for this game, but it baffles me that a competitive title like pubg has no support for a feature that improves performance so much as dlss or fsr. ; FSR 3. This setting can be used in combination with or without frame generation. Subscribe to updates. Which could point to some internal upscaling being enabled all the time maybe The simple fact is that FSR can be used by Nvidia and AMD GPU's and supports older HW than DLSS, and it can be used by the consoles. For FSR I would suggest 1080p in game resolution. Introduction Recently we reviewed the FSR 2. 0 #28812. I'm also having this issue. Quality (2nd level) keeps my 3090 around 50-60% GPU usage and around 100ish FPS while I just tested grinding in Elvia. 0 is notoriously blurry in moving scenes at 1080p but if it's worth it for you, great. We did so, and also looked at the I can play with stable 70 fps this way even on maps like Reserve and the picture is not blurry. While game call of duty mw Hello, I have rx 6600xt rog strix edition, and I am facing issue such as blurry screen in games without turning on Radeon Image Sharpening, that issue started when new driver released, I was struggling to update the drivers, I was trying to update the drivers because my screen was blurry in games, I couldn't update the drivers because my system wasn't letting Hi, noticed the setting for FSR, and tried it out. 0 has been out for half a year and very quickly racked up a large tally of games (70+), dlss has been out for a couple years. My PC- Ryzen 5 5600x, B550 aorus pro ac, Hyper 212 black, 2 x 16gb F4-3600c16dgtzn kit, NM790 2TB, Nitro+RX6900XT, RM850, Win. twitch. The grain isn't there in menus, so it's probably something to do with the rendering/GPU. Edges are sharp and defined instead of being a blurry mess. One FSR 1 and 2 are typical AMD reactive responses, but at least FSR 1 reached maturity rather quickly. I've run into the problem that in some games the graphics look blurry and grainy (Eg: Baldur's Gate 3, Remnant 2) Mostly the character details are very much affected by this problem (Eg: Hair, Beard is very blurry and looks bad) Also there are games where the whole picture looks very grainy and disgusting. 4k its great, 1440p good but could be better and 1080p or lower it's bad. XeSS has more artifacts, but better quality resolution while FSR has less artifacts but a bit more blurry and have better performance than XeSS. [Oh yeah, now FSR 3 can emulate more frames, thanks guys] It's an apples and oranges comparison with FSR 2 or DLSS 2 but it is an interesting feature and in slower paced games can have impressive results. Catch me live: https://www. So to conclude, the issue seems to be related to AMD drivers because recorded video quality is just fine with 23. Members Online. Oct 13, 2024 Also, an issue on PC for those who used AMD FSR 3 and faced blurry character models due to memory leaks has been resolved. AMD FSR 2, our next-level temporal upscaling technology, is designed to produce incredible image quality and boost frame rates in supported games across a wide range of products and platforms. If AMD can genuinely fix this issue, and get it supported in At the risk of sounding pessimistic, if FSR 3. 560*1080p After having enabled VRS, start the game, set a higher resolution than your screen and enable FSR Quality, this forces FSR to upscale from a higher start resolution. 2 minor update (as part of the AMD FidelityFX SDK 1. Many people who play rust struggle with low frame rate, and having a decent pc is probably the biggest barrier to entry. Now it looks like a blurry mess so I run no AA at all and native 1440 res. For example , on performance mode at 1080p, FSR will upscale from 960x540 to 1080p. It's still there but a lot less. RSR is only for games that dont support FSR. When I uninstalled it, then the issues started like described here. Reply reply GTX 10 series or AMD cards FSR. With fsr set to performance you should get a substantial fps increase and gfx loss. vs FSR 1 w/sharpening off looks very detailed and sharp and runs about 8-10 FPS faster. Overall the game looks better. Right image is RSR, its blurry. If you use a Nvidia GPU, DLSS in the Graphics-options might do the same. Unfortunately turning off FSR did not resolve the issue, the game keeps displaying at a very low resolution. Discussion Its working now, with the last hotfix. and look at the images posted here. I tested it on New World cause I play it at 720p Fullscreen (Lowest Settings) which makes it pretty blurry and I wondered if Magpie would help with that without losing much performance. I also noticed graphics settings for particle shadows seemed to cause a big dip in AMD FSR 2. The same You could almost mistake for AMD FSR 1! Additionally, we waited forever for this implementation and you really couldn't put AMD FSR 3. when choosing FSR he immediately gain around 60-70fps (high quality fsr) I believe on 1080p, you won't get that very high fps gain. 2, ahead of its official release in a preview version of Codemasters' F1 22. High should be 1. txt Set "graphicOption" to 1-9. I've even tried to install FFSR and some other XeSS mod for Cyberpunk seperately, only the XeSS one wants to launch and there's zero difference between turning it on or off except for tiny FPS boost. NVIDIA DLSS/AMD FSR Rant . As an image is scaled up, it may become more blurry or fuzzy. All we have is rumors but from those FSR 3. FSR 1. It's just rebranding some old none AMD tech. Though DLSS is hit or miss in Tarkov and we don't yet know how FSR will be either. XeSS has more artifacts, but better quality resolution while FSR has less artifacts but a bit more blurry FSR 1 was mediocre because it was only good at one preset and at 1440p+, which means you need to be close to your target framerate already to get good use out of it making it niche. I haven't really looked in detail at the dissimilarities between FSR on or off in 4K yet, but so FSR 2 for AMD Users FSR 2, or FidelityFX Super Resolution 2, is a similar solution to Nvidia’s DLSS. Feb 2, 2022 @ 3:52am Running a game at sub native resolution (let's say 720p on a 1080p) looks bad, because upscaling is Product: STAR WARS Jedi: Survivor Platform:Steam-PC Summarize your bug Extremely blurry/low resolution with FidelityFX Super Resolution turned off. 40 0. 10 Pro. I noticed that with my nvidia card, DSR+FSR (or the new DLDSR and DLSS. This may be particularly true for a Heads Up At the risk of sounding pessimistic, if FSR 3. All of the options are making the game look so bad. The rest of it Left image is FSR, its detailed. So 1440p or 4k, whatever your monitor is natively running at, will be AI upscaled from that to higher, effectively producing "true" supersampling and vastly better It was running great and then when I came back to the game the graphics were blurry and I don't know how to fix it. As you I’m running Forspoken with the official FSR3 implementation in 4K resolution on a 4K/144Hz AMD Freesync Pro Premium display with an AMD gpu (7900 XTX). As always, FSR always look oversharpened and has less detailed textures compared to native, and gets more worse the lower res you play at, but not really as impressed with DLSS here either, as it's somehow more blurry, it still adds some details on texture like it usually does with other games, but compared to native, the blurriness kind of ruins the whole image imo. Reply reply Khahandran AMD FSR 2. But, objects on screen, notably in the There's a known bug with AMD GPU's, I think it has to do with FSR or something. And if a game has a very blurry TAA implementation it is possible FSR 1 could look better to someone. 33 and put my resolution scale at . For RSR make sure your display is set at native 1080p. Reply reply but re-reading the post I think that his actual problem was the blurry sights, which I don't really know how to solve, though there's a problem with AA making scopes blurry so perphaps try disabling that Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen4, RDNA3, EPYC, Threadripper, rumors, reviews, news and more. I also tried changing some setting I usually Yes, it should be possible. Cryiox. saw a youtube vid wherein he runs bdo on 1440p remastered. 1 is still noticeably worse, with a longer trail of blur under slow, consistent movement. FSR 3 DLSS 3 Click to enlarge. HUD is rendered at native resolution to prevent having blurry text/aiming reticle. Even at low without fsr I cant break 100fps, FSR on quality I get over 100 even on streets. you can CLEARLY SEE how much more blurry the second one is. I'm using it now without since my computer can handle it just fine but I'm unsure if this is a bug with fsr or with the game. Also TAA looks less blurry on newer graphics cards like the RTX 30 series. 0 vs Nvidia DLSS FSR is game specific added by game Devs (turned on/off in game), i think your looking for the new RSR driver feature/function which currently is for RX 5xxx/6xxx graphics cards only. AMD, FSR 2 ingame or RSR directly from Adrenaline software? General Question Upscaling from 1080p to 4K, RX6950XT, Same performance but RSR offers Higher Quality, everything is set to ultra Quality. I wanted to post these because people in the original news post were figuring that the side of the image showing FSR’s At the time of the announcement when AMD explained how FSR would work, I was expecting it to be decent but not overly impressive, ultimately falling somewhere between DLSS 1. Welcome to /r/AMD — the subreddit for all things AMD; I get 90-100+ FPS at 1440p without FSR 2. My preferred setting to fix the blurry graphics So pick the FSR3 and then Native AA upscaling, set the Sharpening to 80% Now my graphics quality look crisp and just fine Before AMD FSR 3 Native AA Frame Gen on Game looks CRISP now #10. If you recall, FSR 3. So it looks like the devs followed AMD's guidelines and only made FSR 3's frame gen available with FSR Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen4, RDNA3, EPYC, Threadripper, rumors, reviews, news and more. AMD fidelity CACAO was turned on and same thing happened to me, just switch to HBAO and turn anisotropic filtering to x16. But I would welcome FSR 2. The rest of it This mod sets the mipmap bias value to the setting recommended by AMD itself in their FSR documentation Reply this mod fixes some internal texture mipmap calculations so that textures are not blurry with upscaling enabled. 0 and you get that Let's be nice and call it a "painterly" effect. But it did indeed actually look nice in those situations. Based off stills from AMD + the type of upscaling, FSR 2. AMD FSR looks bad at 1080p Very noticeably bad. Also expect FSR 2. New AMDFidelityFX_FSR3FrameInterpolation GDK sample, bringing native FSR 3. It got much sharper and clearer once I enabled FSR again. of the said bad reviews. It'll look better on 1080p 17" display, then 24" because the PPI. I suspect that AMD locked FSR-FG to FSR upscaling to help mask image quality differences. With DLSS there are slightly blurry edges, for a game like RD2, but you have to stop and view it. Is there any other upscaling method with sharpening that doesnt make blur look like this, or at least make it less so? Also msaa to me looks very blurry at 1080p so try to disable that. , LC27G55T. The lower the resolution the worse FSR looks. Honestly, FSR 2. I tried The biggest variation is that FSR 2. It's just so fucking blurry, I really still don't like the look of DLSS, even after all these updates. 0, AMD FSR 3: Inputs. Reply reply Turning on and off FSR and trying XeSS changes nothing visually other than making pixels look sharper on Cyberpunk. Then I could pair that with ingame 4xMSAA and even that other expensive AA x2 for a really crisp image, great frames and good spotting. Fixes for blurry screen issues in Overwatch 2 Turn off Dynamic Render Resolution and AMD FSR 1. 1 and adds additional developer-requested feature support: Hey, I've been using a Radeon RX 570 and Ryzen 5 2600 for about a year now and have had the issue of an incredibly grainy look in all 3D rendered games. Add Amd FSR/ FSR 2. but there's still a significant gain. 0 is much better in its Balanced and Performance modes compared to FSR; where FSR can be blurry, The upscaling algorithm that FSR uses is better than the bilinear algorithm your monitor will have, and the Lanczos algorithm that AMD GPU's use with GPU scaling enabled. It was mentioned in a moidawg video I believe. I wanted to post these because people in the original news post were figuring that the side of the image showing FSR’s 3440*1440p on FSR Quality -> rendered at 2293*960p. 2 is blurry as hell and has no sharpening. We used to have many more options and some worked well, but the old TAA also had this issue regardless of motion blur and what not. And BDO already provides the motion vector data that FSR needs in order to work. Reply reply This way I managed to add the black bars I wanted on the top and bottom of the screen, but the display quality degraded very noticably. Also there is an amazing amount of audio detail you only hear with headphones. 0 on Ultra Quality Radeon Image Sharpening on 80 In-game sharpen on 1. Best case scenario is game devs implement FSR, XeSS and DLSS through a shared framework and everyone gets the best upscaling tech for their card regardless. In any case, there is a way to use AMD FSR with settings lower than remastered so you could be getting some extra performance with your medium settings. Disable FSR in the graphics settings, and Hello, I have rx 6600xt rog strix edition, and I am facing issue such as blurry screen in games without turning on Radeon Image Sharpening, that issue started when new driver released, I was struggling to update the drivers, I was trying to update the drivers because my screen was blurry in games, I couldn't update the drivers because my system wasn't letting me At the time of the announcement when AMD explained how FSR would work, is that DLSS 2. The latter has been a big problem for FSR when compared to Nvidia Super Resolution, with game graphics looking blurry and distorted. WITHOUT TAA. ahbihboh. 2 in the most recent update of Season 5, but it seems that the custom resolution slider gets hard capped at 67% render resolution, making the game wicked blurry and just does not look good. I -think- both don't work together and you got no result at all because vrperfkit overrules fsr. Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen4, RDNA3, EPYC, Threadripper, rumors, reviews, news and more. Also dont turn off TAA and sharpening, that also makes the image sharp. None of the FSR graphical settings helps out the fuzziness of my character model but my frames are still very smooth. In addition to that, the different FSR quality settings make it easier to render at a lower resolution that isn't a normal display resolution - one that won't show up in the Also TAA looks less blurry on newer graphics cards like the RTX 30 series. 31. 12. Sharper. 0, and at a quick glance, it’s hard to tell the difference apart between it, and the native mode. That's how I solved the annoying blur. RSR probably looks better than the ingame internal resolution scaler, but it could be a lot better since FSR is much much closer to the native image than RSR Conclusion: Give us sharpness slider, like 3rd PARTY programs with FSR does, if other people can do it so can you. Players have been doing that long before AMD launched FSR, that's the key reason why I think people don't "need" FSR. FSR 2 for AMD Users FSR 2, or FidelityFX Super Resolution 2, is a similar solution to Nvidia’s DLSS. Upscales the game from a lower resolution, makes it a tad blurry but gives extra FPS. 2 support to Microsoft®’s Xbox and desktop ecosystem. AMD has ramped up its upscaling technology with the FSR 2. The name of the filter is AMD Fidelity FX CAS filter. 0, in that it not just has frame generation, but also improvements to its upscaler up from FSR 2. Fixing the Blurry Visuals of Path of Exile 2. 1 drivers. Reply reply The higher the DPI/PPI is, the better less worse DLSS/FSR behave. I'm using an RTX 3070 at 1440p. If you want thicker borders best use case atm still is to just use AMD FSR 1 and stick it between 70-80%. These along with the Sharpening slider, described below, allow you to adjust the upscaling between visual fidelity and performance. The whole screen became blurry, text is hard to read. Possibly more "crawling" side effect? I like FSR 1. 0. RSR probably looks better than the ingame internal resolution scaler, but it could be a lot better since FSR is much much closer to the native image than RSR Conclusion: Give us The "TSCMAA + Camera Jitter" option is ironically the best, because it's blurry 24/7 though you can still tell there'se a subtle blur in ^motion, it's just gonna need sharpening forced more than FXAA did. CS2 has also fsr so at 1080p it also takes away the sharpness, so for CS2 the sharpest at 1080p at 16x anisotropic filtering + no AA + no fsr If you have an AMD card, you need to go into AMD Adrenalin and set-up a So this is pretty much the first time I ever tried using Magpie correctly, in this case using its 'forced' FSR (AMD's FidelityFX Super Resolution) upscaler. 0 press alt+r to open the radeon gui or open the game and alt tab and open it by right clicking on the desktop and choose amd software. 0 and 2. 0 some time in the future because it will be quite a bit better. They need to do something about the post processing because its terribly blurry on screen. Tazor. Reply It's not about the objective quality, it's about AMD fans hoping DLSS goes away. I also tried changing some setting I usually UL Benchmarks today released an update to 3DMark that adds a Feature Test for AMD FidelityFX Super Resolution 2 (FSR 2), the company's popular upscaling-based performance enhancement. FSR 3 w FG is cool and all but since this is a first person shooter with incredibly fast time to kill, input latency is king, meaning FSR 3 acts against you. but it just falls apart the lower the input resolution. 0 in not available yet AMD and we don't know when it will release. 80 (I use 1440p) and it looked better and sharper than fsr ultra quality. Under the best circumstances, FSR 2. 0 is a temporal solution so this means it to be manually added into each individual game since they need to take advantage of the game engine's motion vectors before the image is rendered. Clearer. Nov 28, 2024 @ 8:49am I got AMD. FSR The blurry scope visuals have always been a thing though, it's the AA options. < > Showing 1-15 of 15 comments . Game is rendered in lower resolution (Hogwarts Legacy is literally saying you what the render resolution will be). AMD/Intel cards, Steam Deck, consoles etc. 1 and 2. AMD FSR 2. 0 will likely produce much better quality than FSR 1. FSR is extremely overrated imho, there was recently a post by a person that showed how "good" fsr was, good meaning a blurry mess with less detail than the original AMD offered us a chance to take an early look at the latest version of FSR, version 2. Reply Not just better, but much better! I compared the picture in different modes and resolutions, and it turned out that the picture quality in 2580x1080 with FSR 2. Curious if this is working as intended? or if we are supposed to be able to max out resolution like you can with 1. Where as with FSR 2. Enable AMD FSR. 0 (FSR 2. 1 is a step up from FSR 3. I went from a 1070 to a 3070 and the difference in TAA blur is astounding. FSR is the same. And it still depends on your gpu, good thing FSR works on every gpu even on 10series gtx. They introduced FXAA, that thing is a real helper for lower end hardware, regardless of elitists claiming it's blurry AMD also didn't even think of FreeSync until NVIDIA invented G-Sync. 1 is literally the only upcoming feature worth talking about and it isn't even thanks to the developers, it's thanks to AMD. Including upscaling technologies such as DLSS, FSR, XeSS, TSR and TAAU. Product: STAR WARS Jedi: Survivor Platform:Steam-PC Summarize your bug Extremely blurry/low resolution with FidelityFX Super Resolution turned off. 0 supposed to be comparable to DLSS 2 since it's supposed use AI upscaling too. In addition to that, the different FSR quality settings make it easier to render at a lower resolution that isn't a normal display resolution - one that won't show up in the game's list of resolutions to run at without Wccftech has also published a harsh take on AMD’s upscaling implementation, suggesting that it is in no way an acceptable alternative to NVIDIA’s DLSS, which leverages the intricacies of AI and machine learning. NetEase has AMD FSR 2. When I activate Frame Generation, the edges (all of them) become kind of fuzzy, they look kind of a de-interlaced video. Path of Exile 2 looks great at its maximum settings, but that doesn’t mean the lower presets are all bad. DLSS has even been added on Starfield via MODS! How come a game running on Unreal has no support for it? It makes things on long range The blur is insane, DLSS is totally broken and FSR is ghosting but also blurry when in motion. Good chance FSR will actually improve the game's TAA, not make it worse. At Yeah it makes it pretty blurry looking, but it’s not the FSR, remastered with just TAA on looks like crap to me as well. The first game with such a strange work of FSR 2, does it work properly? stick to 1440p with FSR set to ultra quality or quality - then you can leave that setting to 16x. It seems that the game is switching to render at 50% of the render resolution when FSR is off. 0 (preset "Quality") is almost the same as the native 3440x1440, and the textures are even a little sharper (as with post-processing in smartphone cameras, but without oversharp), only the grass is a little more Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen4, RDNA3, EPYC, Threadripper, rumors, reviews, news and more. 0 is awesome, even if it's like 20% worse than DLSS. I thought the point of FSR was to run at a lower resolution while have very little, hardly noticeable, degradation of image quality. tv/choice I noticed however that the AMD Fidelity thing has been enabled despite not ahving an AMD GPU and also no RTX compatible one. A sort of half fix that has helped some people has been to change the AMD FSR ratings to something other than "Off". 0 community mod for Red Dead Redemption 2, and after two months Rockstar Games has now released official support for AMD's FidelityFX Super Resolution 2. Does anyone else share this experience? Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen4, RDNA3, EPYC, Threadripper, rumors, reviews, news and more. 1. 0 were going to improve on frame quality very much, I doubt AMD's marketing would be quiet about it. One main difference is that Nvidia users can also enable FSR 2, which opens up options for other Nvidia cards like the 16xx series. 0 and it’s on balanced by default, you have to scroll Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen4, RDNA3, EPYC, Threadripper, rumors, reviews, news and more. 0 I'll probably get another 20 with it. 1 will likely get a DLAA-like mode as well, maybe as early as with the coming RDNA3 GPUs, where the FSR renders at native instead of a lower base res and actually supersamples. I think medium is 3. Also I even tried changing settings in the game I stream to see if that makes a difference because I was using FSR upscaling in the game. 2 also struggles a bit with the AMD does not provide technical or warranty support for AMD FidelityFX Super Resolution enablement on NVIDIA® graphics cards. With the addition of upscaling technologies like DLSS, XeSS, and FSR, players can enjoy higher frame rates with minimal visual loss. 0 Screenshot by Destructoid. 0 had only introduced frame generation, but its upscaler was carried over from FSR 2. I was pretty shocked how blurry the game was when I first loaded it up, and the usual suggestions of turning film grain and chromatic aberration off OR disabling DLSS didn't completely fix it for me. The number one culprit of the blurry screen issue is the Dynamic Render Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen4, RDNA3, EPYC, Threadripper, rumors, reviews, news and more. I've scoured the internet for a solution, but haven't foun Not only that. Exit the game. Forspoken on native is already a blurry game. FSR 3. All BSG did was take the code and slap it into the game. (1660 Super), and even 1080p with FSR Ultra Quality looks more sharper and less blurry than 1323p (VRS) with FSR Quality. Reply reply Game runs like a gem on it and the blurry text in some areas (namely comms box) was the only downside I've seen so far! Thanks, Commander! Reply reply soundaspie Games being blurry on the Sapphire Radeon RX 5600 XT PULSE So i've recently "upgraded" from the GTX 1060 to the Sapphire Radeon RX 5600 XT PULSE, i notice a preformance increase for sure but the quality is actually worse, on games such as Overwatch the render scale only goes up to 67% instead of 200, Cyberpunk 2077 overall looks worse, hair is Similar to DLSS naming, FSR 3 is two technologies in one. Hello, I have rx 6600xt rog strix edition, and I am facing issue such as blurry screen in games without turning on Radeon Image Sharpening, that issue started when new driver released, I was struggling to update the drivers, I was trying to update the drivers because my screen was blurry in games, I couldn't update the drivers because my system wasn't letting me Textures are extremely blurry no matter what settings we try on my partners computer, to the point where nothing can be read and things like the shirts of the characters just look like a blob. Add me on discord for any queries: cipher020In this video, I'll walk you through the step-by-step process of enabling AMD FSR 3 Frame Generation in Call of D Fixes for blurry screen issues in Overwatch 2 Turn off Dynamic Render Resolution and AMD FSR 1. 0 is turend off Under Advanced Video: Dynamic render quality is set to Ultra FSR disabled and the game still looks blurry (nicely visible in cockpit). Which could point to some internal upscaling being enabled all the time maybe The upscaling algorithm that FSR uses is better than the bilinear algorithm your monitor will have, and the Lanczos algorithm that AMD GPU's use with GPU scaling enabled. Subreddit dedicated to discussing the plague of blurry anti-aliasing methods that are ruining the visuals of modern video games. Backlog is insane right now anyways. 0 max sharpening makes the game look so much better, but any time theres depth of field in a cutscene it shows something like this, sometimes its even worse, but basically its blistering white dots of light. The absolute fucking state of Tarkov lmao. 0 Quality Mode vs Native Mode. If using AMD, XeSS will give you better less blurry image quality. However, I'm only having luck when it's set to "Balanced" or "Performance" which makes the rest of the game look very low quality. It does seem to drop my GPU usage 20% per quality level though. I have been fiddling with some settings to make the game run smoothly with a rx6600, without fsr on medium settings I get around 70fps with some stutters depending on the map, I tried using fsr, which does double my fps but it makes the game look extremely blurry so trying to hit an enemy from far away is bext to impossible, does anyone know if there is a fix to make it look less Before the patch I could run FSR just with the AMD control pannel upscaled 1080 to my monitor 1440. TLDR: FSR 1. 0 and it worked pretty damn well. The new patch also adds support for NVIDIA Reflex, and improves the implementation of NVIDIA's Deep Learning The upscale is more blurry, but otherwise most of the detail is retained, which makes sense because 5 taps is used to retain more detail than a faster, less accurate algo. Setting Super Resolution to AMD FSR 3, Upscaling to Native AA and Dynamic Resolution Off fixed the blur Afternoon Internet! Chris here from the Undrlvld Squad!BTW We are 32 Subscribers away from our first Giveaway!Path 6 of Baldur's Gate 3 is live and with it c FSR 1 and 2 are typical AMD reactive responses, but at least FSR 1 reached maturity rather quickly. 1 instead? I don't want to sound ungrateful but even Ancient Gameplays found that this AMD's FidelityFX Super Resolution 3 (FSR 3) upscaling and Frame Generation; When we launched the game for the first time, one main issue immediately caught our eye: the somewhat blurry and washed out look of the image. (3090) If AMD makes this open source like FSR and Intel XESS it will gain traction fast. Turning on and off FSR and trying XeSS changes nothing visually other than making pixels look sharper on Cyberpunk. I tried testing it with up to 70 sharpness but did not seem to change the image, still looked very blurry some how. This was long overdue, as 3DMark has had a Feature Test for DLSS for years now; and as of October 2022, it even got Left image is FSR, its detailed. In the title screen you get common FSR 2. Hopefully the devs release a early patch to solve this issue. Gamers can achieve maximum ray tracing performance with AMD FSR 2 and AMD Radeon™ RX 7900 Series graphics. And if a game doesnt have DLSS i think FSR ultra quality at 4k looks close enough to native and use it often. It is frustrating for a 60$ game to look so washed out. FSR 2 ( Upscaling version 2. The With vrperfkit installed the frs didn't activate at all for me. . FSR will automatically upscale based on the FSR quality setting you pick. I use an AMD GPU and had FSR disabled in the graphics-settings which caused everything to appear quite soft and blurry. 0 could really save the situation, because the problem is not as a picture, but as an Yes, it should be possible. After all, the only difference is that SS renders higher resolution (either for the whole frame - ouch! - or just sharp edges if smarter), while FSR would render native resolution (faster) and upscale that quickly (ML upscaling is pretty smart about sharp edges, it can upscale these without many jaggies easily if given enough data in the first place). Subreddit dedicated to discussing the plague of Turn Off AMD FSR under Upscaling option, put it back to "Normal". #3 UPDATE #1: Thanks u/BodyMassageMachineGo and u/wezzauk85 for the responses. FSR 3 w/sharpening on looks like a blurry, butter smeared mess. This patch also updates Intel FSR3 alone runs and looks fine and is usually around 70 FPS. It's not surprising how bad FSR 2 is when you realize it was primarily made to freeze dlss out of AMD sponsored games, without much afterthought to its long term quality. In recent updates they removed all AA options and they're all now just different quality version of TAA. When FSR is turned on the game is rendered at the appropriate resolution for that FSR setting. 0 in quality FSR 2. I just tried this mod myself on CP2077 and it's okay, but I'll wait to upgrade my PC and play at native res. The fsr shimmer usually is in games with sharp image. The final suggestion of this article did sort it though. 2 includes several fixes for issues discovered with FSR 3. However, our main Also, an issue on PC for those who used AMD FSR 3 and faced blurry character models due to memory leaks has been resolved. Open C:\Users\yourusername\Documents\Black Desert\GameOption. The same filter FSR will be using after super sampling. The blur is insane, DLSS is totally broken and FSR is ghosting but also blurry when in motion. 0) with the release of patch 1. zajsyu wuzid ygqc yuiph juand zaudl qpb mewq btfjpi flfm