Empyrion turret damage There's also Particle Beams. It took damage to shields, I noticed shield percent going down, but once the shields dropped, I couldn't do any further damage to blocks, turrets etc. On planets range is lower and depends on atmosphere density Plasma Turret (retractable) 950 1350 kg 3,2,3 True Turret retracts when set to OFF. The turret AI will focus on a single target until that target is down, as does all turret AI. Range given for space. Exiting the Turret, I switched to my T2 Sniper Rifle to zoom in on the target. Takes 6 shots to remove a 5000 HP turret. Plasma Turrets Variants Name Image Hitpoints Mass Size Airtight In-game description Plasma Turret 550 1050 kg 3,1,3 False Range given for space. efc file, (mine is at C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Configuration) Open up the file and do a search for the turrets you want to alter. Nov 20, 2016 · As you have found there is now a damage penalty on hand weapons against turrets and buildings etc. I notice you have a gauss vulcan turret, and a large vulcan turret. The turrets can only be placed on bases and capital vessels. 2 NVMe in RAID0 Apr 10, 2022 · Main Turrets on the Drone Base - at least those that pointed in my direction (all but one it turned out) were taken care of. Missiles are close to flak in terms of efficiency so that makes sense. Jun 12, 2019 · The total amount of damage inflicted by an HV Rocket Turret (vanilla) should be roughly 250-350 damage per rocket depending on where you're hitting on the model, so you're looking at a maximum of 20 rockets per turret. I've run Empyrion on a variety of hardware, and the turret issue has been consistent throughout. Pulse Laser Turret 3450 11,800 kg 25. This could be a Small Ammo Box or a Large Ammo Box. Load up a vanilla game and shoot a turret with your favorite weapon and compare the damages. The player can directly control it by pressing 'F' when standing next to it. It is also now impossible to damage hardened blocks at all (or combat obviously) with hand held weapons, but not explosive charges. . They costs more unlock points and resources to build but do their intended job better. The large vulcan turret says "stream of armor piercing" so we know its good against armor. Cannon Turret can used for Nov 11, 2017 · Yes they will hurt the steel blocks, but, it takes a little time (less for each gat that you use), I find that rockets will do more damage per launcher and therefor cost you less in the long run. Empyrion – Galactic Survival is a true space sandbox survival adventure that uniquely combines elements from space simulations, construction games, survival games and first-person shooters. May 16, 2016 · There is a very large discrepancy between the actual rates of fire for turrets, and the ingame listed rounds per minute (RPM). you can even loot using F4 (logistics), transfer the loot without even walking around (except rare loot containers) and of course, dismantle the POI if you wish. Below is a bit for the minigun turret { Item Id: 2157, Name: TurretMSMinigunWeapon StackSize: 500 thx for the hint. But Zyrax Outpost I tried to assault after that was definitely just an ordinary one, marked with the drop. Jan 20, 2021 · Go into your files and find the Config_Example. On planets range is lower and depends on atmosphere density Minigun Turret (retractable) 950 800 kg 3,2,3 True Turret retracts when set to OFF. Sitting in the Laser Turret, zoomed right in, I could not see any Sentry Turrets, though I fully expected there to be some. Now with the tank gun, I don't really need to get into a turret. My current specs for reference: 3900X 32GB DDR4 3600 GTX 1070 M. Personally I use 2 rocket launcers to breach the outter hull and save my 15mm for everything inside the base when I fly in. The whole manual control of turrets mechanic is better suited for multiplayer really. Note: While the player can control the turret, it does not turn or shoot (either controlled or automatically) if the base is not powered! Pre Aug 31, 2020 · Once you know that maneuvers like bum-rushing the switch are possible attempting that kind of maneuver in other situations becomes normal. which must be at least 4 to 1, probably more. As such, they are very effective in fending off Drone Attacks . Once shields were down, pop up on the hill and snipe the core with arty turret. Which are hitscan secondary modes for plasma turrets that deal high damage to armor blocks, low damage to shields and if they destroy a block will damage Jun 28, 2020 · The turrets in the 'Abandoned Factory' are right in the main path and really difficult to deal with, so I tend to cheese those with an SV, but the turrets in the 'Abandoned Bunker' are completely avoidable via the main path to the core. Oct 22, 2017 · Type: NPC damage Summary: NPCs and sentry turrets deal double the damage to players that they are supposed to. Also, it's not like it's just one turret failing, they'll all pretty much fail at once. They can be either set to automatically shoot at designated targets or manually controlled by the player. Aug 29, 2016 · Projectile- Minigun turret shoots 15mm bullet with damage of 425 times rate of 300rpm giving total DPM 127,500 (plus dpm of 33,450) In WW2 the aircaft guns when from MG to cannon because MG had more chance of hitting but did less damage BUT the cannon 30mm "explosive" hit less but one hit could take down an aircraft by doing much more damage Projectile Turrets represent a step up in capability from Sentry Guns. The Projectile Rifle Round ammo is automatically reloaded from an Ammo Box. Projectile Turrets can be oriented in several different ways (see this Pages in category "Turrets" The following 39 pages are in this category, out of 39 total. Rocket turrets do about 10,000 damage when you add up their direct and blast damage in vanilla. 400% impact damage vs External Devices (turrets), 200% damage vs Steel, Hardened Steel and Concrete, 350% damage vs Combat Steel, Xenosteel and Alien Hull Blocks. The Cannon Turret is the first defense turret a player unlocks. The enemy difficulty is supposed to scale NPC damage like so: Jul 21, 2022 · Effect persists even after enemies are dead or weapons are turned off. So are they about the same when attacking a Base? or does the Railgun do more damage over all? Not even joking I just hovered over a level 10 drone base with my new battleship for 5 minutes letting my full allotment of Minigun Turrets underneath my ship unload on the Turrets of the base (It had no shield) and after dumping 32000 bullets not a single turret died? The base also doesnt have an admin core as I got into my SV and used the ship as cover and took potshots with the Rocket Aug 10, 2016 · One moment turrets might be responding perfectly - though they're always a little slow switching to subsequent targets - and another time they'll totally ignore a valid target for 30 seconds before firing - which can mean severe damage or death of course. Only manually entering the weapon to manually fire, then switching it off quickly so it doesn't re-engage enemies allows normal ship movement again. To the best of my knowledge, this has always been a bit of an issue, with the damage numbers not coming out correctly. 0 PU 3,1,3 False Range given for space. With the change to laser sentry turrets, things that worked before are no longer viable. Or heck just use a minigun and compare the damage on that. It is unique in that its bullets travel instantaneously - they are ray-traced by the game engine - and can work very well for shooting down Drones. I didn't realize plasma were good for shields - that might be why people use them Oct 20, 2016 · Can you explain how and why you think 30 rocket turrets, firing and registering damage in addition to whatever else you put on the monstrousity of a ship, uses less processing power then 4? It's likely the particle effects from the extra turrets firing that causes lag. The Sentry Gun is set to auto-fire by default. Even a CV will quickly lose shields. Jul 16, 2020 · Just a few questions. On planets range is lower and depends on atmosphere density Pulse Laser Turret (retractable) 4850 16,000 kg 5 PU 3,2,3 True Turret retracts when set to OFF. Sep 6, 2020 · Easy mode looting now. But the gauss vulcan turret just says "a heavy damage vulcan turret" no mention of whether good against armor/shields or both or anything else. Jul 19, 2020 · For comparison, a single Zirax laser turret currently does over 1,000 damage per second to shields, so a SV shield will only last 4 seconds against 1 turret, or 2 seconds against 2 turrets. Takes 56 shots to remove a 5000 HP turret. Dedicated pilot + gunner. The laser sentry turrets seem to acquire targets faster and do more damage. The first outpost was indeed the one with the "chevron". Jun 12, 2019 · SV Plasma gun: 90 damage a shot. BA Canon turret: 46 damage a shot. Jun 29, 2020 · The Railgun 2780 damage, while the Rocket Launcher does 1170 damage, BUT does Explosive damage, which someone said is more effective agaisnt Structures like the Turrets. Retracted turrets have a higher armor value. Takes 109 shots to remove a 5000 HP turret. Heavy flak cannons are the most damage/cpu efficient turret and they outrange laser turrets (965m vs 925m). my favorite POI is the LGC abandonded bunker, has the core close the back wall, where no turrets will shot you. Jul 29, 2020 · Turret degradation is such a major cause of frustration for me at times, taking damage / being killed purely because my turrets chose not to fire is a pain in the rear. I knew how long my shields would last during step 2 and could pop the core quickly. Description: NPCs and sentry turrets are currently dealing double the damage to the player as they are supposed to based on the enemy difficulty setting in the difficulty menu. CV Rocket gun: 832 damage a shot. Construct mighty capital vessels, sprawling planetary settlements, and vast space stations in your galactic journey to discover the mysteries of Empyrion! Minigun Turrets Variants Name Image Hitpoints Mass Size Airtight In-game description Minigun Turret 550 500 kg 3,1,3 False Range given for space. When causing uncontrolled movement sometimes causes damage to ship components as well. This means if you are trying to figure out the damage per second (DPS) or ammo requirements of a turret over time, you will not have an accurate number using the ingame tooltip. Jul 1, 2020 · I present to you, a complete list of every damage-dealing weapon in the game that can damage shields, and how much damage they do per round of ammunition, sorted from most to least damage/round. lirn oaq rqkx ckg dfae iyvubj ain tzepzc plavp ups