Kenshi fcs dialogue This will open up a dialogue to create a new character. It does not involve the player. Is there an effect that allows you to hurt or damage npcs via dialogue? Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Im trying to make a conversation where one of the members of my squad says something to the player along the lines of "Watch yourself before I attack you" before being told off by the squad leader. You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a mere slave The list goes on, but you've got to stay alive first The Forgotten Construction Set, better known as "the FCS," is a tool used to create modifications to Kenshi. Any help is appreciated! Looking at dialogue packages in the FCS, I see things such as /INSULT/, /FLATSKIN/, or /OUTLANDER/. Test your mod in-game to make sure it works as intended. I have looked all around and found under Dialogue there are some options that have conditions and Version 1. 0. 12) Fixed a bug that messed up dialogue events for a few NPCs Minor bug fixes for FCS FCS 2. There are two ways to add dialogue to a character in Kenshi. Positive values cause the squad to be attracted to death, while Age value in the FCS will set the age multiplier to 1% of the age value, after subtracting 10. Choose which aspects of the game you want to modify, such as items, characters, or dialogue. From there you can pull up a squad template they are in and change its faction. EDIT: Shidan made a comment on this guide; since the original post was made, we have gotten an update from the devs. For this This page contains all dialogue which is exclusive to Beep. It uses the FCS deals most conditions as AND. Beep: ! Beep: *sigh 【Kenshi】FCS講座・Dialogue編01 [ゲーム] Dialogue編はじまり sm36186743←前 次→sm36296170 まさかFCSにアップデートが入るとは・・・ 動 Dialogue編はじまり sm36186743←前 here is a guide that might point you in the right direction. mod Fandom Apps Take your favorite fandoms with you and never miss a beat. Squads can also be given building information for use in towns, where the squad will populate vacant buildings inside towns when spawned. Hi! I’m trying to change my squad member’s currently used dialogue package on my current save in FCS to a different one (Paladin dialogue package). 58 (FCS 2. If the charater currently has Zero Dialogue you can use just a straight ‘Dialogue’. However the Dialogue category does not control when it gets triggered, that is usually handled through Dialogue Packageswith a few other exceptions. Choose to be a thief, a Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Recruitable Prisoners Dialogue Packages . Inherits From: Use this guide: How to find a specific dialogue line. Jog speed = 55 Kenshi units per second, or 12. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Open up FCS and create a new Mod name if you haven't already. If multiple packages are given to a squad, they may switch between them depending on their signal functions. again, you can go into FCS > Dialogue Package > Dialogue find "Misc biome entry" and add the effect DA_LOCK_THIS_DIALOGUE to some line in that song, after importing and . This dialogue contains a loop which might result in many repetitions. g. There are some conditions that will be OR if multiple options are available, such as personalities or money. 3031 mph. However if they aready have dialogue or you want to use multiples it is much If you're looking to choose what items to fill a building with randomly (all the food, plates, and random junk), you have to do that in the squad info in the fcs. Added find and replace button to toolbar Replacing with a blank string results in a confirmation popup Escape or cancel button closes this Squads are groups of characters that will spawn together and refer to the same AI Package. Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Save. How would I do that? World States are sets of conditions that return a true/false value that represents the current state of Kenshi. (e. Main things you will need is a Dialogue package (to allow the player to talk to them) and a dialogue that attaches to that. AI Blood Smell Mult: Determines if this squad will move towards or avoid death. Squads can be given a faction to be a part of, which can affect their behavior in certain situations. A value of 150 will set the animal's age modifier to 1. FCS/Mod Help. base Dialogue. Beep follows the player while talking. AI Heals Strangers: If true, characters in this faction will heal unconscious neutral characters that they see. gamedata. This dialogue is only available before the player recruits Beep. However if they aready have dialogue or you I’m trying to make a mod character with dialogue to join my squad but all of the guides seem to be outdated and use root and child button which is no longer in the dialogue editor. Personalities 0 - None 1 - **Honorable** /COST/ - Displays value used in conditions Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. May need the "medic" goal active in their package for this to work. Mirrothehero. What am i doing? I am trying to create a mod where free'd slaves (bought or fought over) have a higher chance to join you. This is where individual lines of dialogue are connected in order to control what lines a character says and any character interactions associated with those lines. Squad Hello, no-hive! I am Boron! We Hivers are most familiar with the FCS, oh yes! /QUICKLAUGH/ This guide is the first in a three-part series that provide step-by-step instructions on using the FCS This page expands the dialogue guide, see the main page Dialogue Structure Overlook The host NPC to whom the dialogue is attached to (owner of dialogue), is always a NPC Can be a NPC or player, requires some trigger that determines the target, fe. We assume you want a leader dialogue. Choose to be a thief, a bandit, a rebel, a warlord or a mercenary. Apr 1, 2019 @ 3:24pm Dialogue "placeholders". All you really need is to type 'text: Sure, follow' on the search when you are in the _line Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. General Notes: Not used in game, just a textbox for designers to write in. Examine in FCS for details). cyan13. You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a mere slave A dialogue package is a combination of 'dialogue' with particular 'events' (triggers). The problem is Personality is a tag added to characters, most noticeably on player characters, to dictate what in-game dialogue is triggered. FCS is alright, but I can't seem to understand exactly whats going on. A faction is any group that a character can be a member of and have relations with in the game. Is there anyway to see a list of all the ones similar to this you can use and what different dialogue fits in each placeholder? Login Store Community Kenshi > Modding > Topic Details. That'll be in a guide later on Reply reply There are two ways to add dialogue to a character in Kenshi. Use the FCS tools to create new assets, edit existing ones, or create new scripts. For speed on the left side you can set some Then imagine we have dialogue for player's Hiver speak with NPC Skeleton and this dialogue occurs for multirace squad member and added to respected packages, etc. 40x). Unique Recruits often have a specially made set of dialogue options, but most recruits have random dialogue options which are dictated by their personality tag. Does anyone Adding the package(s) to the squad directly in the FCS. However, if I go into FCS and start translating, every single line of dialogue is in english, even those you do already have vanilla base game translations for. I’ve tried loading the save platoon file and opening the GAMESTATE_CHARACTER entry on FCS but I can’t seem to find the dialogue package attribute so I can edit it. and I'm trying to create a dialogue package both for the campaign event and then for the "contract end" event, when the settlers decide to talk or leave. They can be used to change different parts of the world based on what the player has previously done. Apr 5, 2019 @ 9:29pm Requesting help with FCS Dialogue for mod Hey there! I have a mod that I'm working on called "The Story of a Solemn Huntress" which includes missions and unique rewards for many of them, many unique recruits/ characters, and tons and tons of dialogue. See more Dialogue Packages control which groups of a character's dialogue play based on different in-game triggers. Name: The name of the Dialogue Package used in the editor. Select 'dialog leader' from the drop down menu and find your dialogue pack's name. What is ambient dialogue? Ambient dialogue is dialogue spoken by NPCs as you pass by them, usually at random and without prompt. It triggers when a player character arrives in the vicinity of the host NPC. Hey there, new to modding Kenshi but familiar w modding other games. If using those and you want specific result on 3) Open your mod in FCS and navigate to your town and to the squad you want to make the dialogue pack to. Beep: Beep Beep: Beep Beep: . Is the Player, if happened through ev_player_talk_to_me event Specifies that the target is actually a player See here Boron's marvellous dialogue making guide: Kenshi Modding 101: FCS and Dialogue Set up: 1) You need a NPC squad spawning in a building inside a town, see Creating New Towns#Step 4: Interiors and Exteriors 2) Go to the You'll likely need another instance of the FCS open (you can launch multiple directly through the exe file found in your kenshi folder), as you will need to acquire the SID of the colour scheme you want to apply. ev_see_neutral_squad. Player Involvement: If true, then the world state won't activate unless if the player was involved in at Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. You can also add new squads with that character in them and affiliate these new squads with any faction of your choice. MOD DEV I’ve been tinkering with FCS recently and got the idea of creating a mod that lets you torture imprisoned npcs. Kenshi > Modding > Topic Details. FCS I'm trying to make Hive Praetorians recruitable via the FCS, just wanted to known if anyone had any pointers. You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a mere slave Here are some basic steps to get started with creating a mod using the FCS: Open the FCS and create a new mod. This page is part of the Dialogue Structure Overlook guide. 59 (FCS 2. This will take priority over the squad's normal packages until the contract expires. Images by Cattrina. Personality tags mainly contribute to character dialogue, typically differentiating between So, I recently learned (a bit about) how dialogue stuff in FCS worked, and I decided that I should start working on my faction mod again, but I ran into a slight issue. In your dialogue you will need to use the effect JOIN SQUAD FAST or JOIN SQUAD WITH EDIT and then use a TAKE X MONEY effect to make the player pay Pull the character up in FCS, click the 3 dots in the top right, and click "Show References". A bar talk is a 'monologue' with two or more NPCs, typically in a bar. Characters can have multiple dialogue packages, and dialogue can inherit from other packages (meaning to make an npc speak, just give him the NPC TOUGH Merc package, which includes other stuff. The construction set is located in the Kenshi folder under the name "forgotten construction set". I Talkative Kenshi uses INTERACTIONS PLUS by NEO as a framework to overhaul Kenshi's ambient dialogue system. Basically I only want to see the dialogue that the mod adds to translate that. Select Characters, where there is a list of character names right click and select "new item". If the charater currently has Zero Dialogue you can use just a straight 'Dialogue'. We making in branch 1 two subbranches. /EXAMPLE/ Looking at A dialogue package is a combination of 'dialogue' with particular 'events' (triggers). Kenshi. Hello, I'm about to translate a mod. First without any check to end dialogue. You can also add a default dialogue package to a 【Kenshi】FCS講座・Dialogue編04 [ゲーム] Dialogueの基本項目~Conditionsに入るところまで sm36375921←前 次→sm37191030 マイリスト:myli This marvelous step by step how to was posted in the Steam forums by Tablesalt. On Feb 6th 2024 we got an 【Kenshi】FCS講座・Dialogue編07 [ゲーム] DialogueのConditions説明回その4 sm38044088←前 次→まだ マイリスト:mylist/67138438 本編(? FCS Dialogue effects . Walk speed = 15 Kenshi units per second, or 3. Most NPC's will now be intractable with dynamic dialogue and squad members will now speak amongst each other. I'm trying to figure out Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. 11) Fixed a bug that caused items to use old names Version 1. Giving them a possibly time-sensitive AI Contract via the dialogue menu. 13. 3554 mph. Second subbranch (branch 1_2) have target_race set to skeletons and t_if_player option. DIALOGUE - Dialogue. cupalr nlm hrxkdth twk qnc pll ust zvyg tzmrmw svayck